@igazor is probably the go-to guy for NRAAS here. Saver is absolutely essential to one's game, if you want to get into the habit of saving your files periodically.
I go one step further and remove my saves from the game file and periodically refresh new save-games. It's my way of save-game management, that has so far kept my game running relatively smoothly based on the cr*ptastic piece of potato that I play Sims 3 on (it's not a gaming rig - let's just get that point out there right now). When I open up my game file in File Manager - I can see where I've saved multiple WA trips on my game - and my file sizes are starting to get pretty big. 150K... when you add all the .nhd files (you get one for each world that you visit - so this whole tabulating your file size involves calculating the sum of all the nhd files)
As you can see, I have several game-save files for the same game, which I save on a regular basis as I play the game. As you can see, I have .backup files, because I've had crashes in my game. And chances are, the majority of the files in those "backup" files are corrupt, I tend to go back to an earlier save and then continue play. You can't avoid crashes with Sims 3 however and you have to have a workaround in case of such eventuality. This is my in-game saves folder:
I would highly recommend that you put a separate folder on your desktop for your "Saved Games" and keep transferring a "backup" of your saved games on a regular basis so that you always have an "un-corrupt" save file, just in case your save-game borks. This is what my backup folder for Saved Games looks like on my "desktop"
And I copy-paste all my saved games into each folder as per which game I'm playing at the time. That way, I know that I can go back to an "unborked" save-game if the shit totally hits the fan.
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